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Reinventing
the Wheel
Quick Resources for Fantasy Writers
By Brenton Tomlinson
When writing fantasy, I have found a need for a ready
resource for a few things that havent been gathered
into one area. Name generators for people, places and
things being one and translators for making your own
spells for another. Creature descriptions for both
inspiration and general use along with accepted spell
components, Gods, weapons, equipment, etc, etc. There are
a multitude of things an author needs to place and name
within their world and I have found it better to not
reinvent the wheel for all of it.
Of course all new worlds are varied, the way your
characters go about things are a little different, but in
the end, a horse is still a horse and although your demon
may do some things a little unique, it is still a demon
at heart and the basics rarely change. The question then
becomes what are the basics? Is there somewhere I
can find them? What about languages, surely not everyone
spoke English in fantasy worlds. What about magic, that
definitely isnt standard English but why should an
author have to invent a whole new language?
Since the availability of the Internet, the answers to
these things are becoming easier to find. In the
(continuing) creation of my first novel I used trial and
error to narrow down my resources. Be careful, many of
the free sites out there have virus issues and so make
sure your protection is up to date before you surf
anywhere.
Creating
Names
What I did: I wanted to give my characters and places
interesting names that werent too difficult to
pronounce so I looked for fantasy name generators.
Fantasy.fictionfactor.com has one found here http://fantasy.fictionfactor.com/FNG.zip which is
serviceable but didnt meet all my wants and needs.
To cover everything I wanted to name, I used sites like:
http://www.rinkworks.com/namegen/ for most of my
main character names
http://www.angelfire.com/tx/afira/six.html for my slightly
different character names things like places with
different dialects or animal names
http://nine.frenchboys.net/ for fantasy
creature names. Elves fairies and the like.
http://www.seventhsanctum.com/index-name.php Has plenty of
different name generators for most purposes.
But wait theres more. When you use a name from the
generator, chances are that your inbuilt dictionary
isnt going to understand them and put that dreaded
red line under it. Before just continuing on, right click
on the word and see what your computer thinks works
there, sometimes (not often) it may suggest something
that sounds better. Viola! Instant inbuilt name
generator ?
Creating
Worlds
Its often difficult to keep track of the things you
want to include in your fictional world. I find that
using a map generator or even a world building exercise
can help make your fantasy realm more believable
not only to your reader - but to you, the writer, as
well!
http://hollylisle.com/fm/Workshops/maps-workshop.html
Holly
Lisle offers a fun, easy map creation workshop that
should help keep your fictional realm in order.
http://www.vendornation.com/*ws4d-db-query-QuickShow?vp001 VendorNation
publish VistaPro a landscape rendering program
that can help you create 3D maps of your world.
http://www.zompist.com/howto3.htm Zompist can help
you to create sinudoidal maps. These give the
impression of the globe peeled and laid flat to give you
more of a feel for the spatial distances between your
proposed continents.
Creating
Magic
In my world I also needed to have something to represent
magical incantations and so I browsed around to see what
others had done. Some authors have spent way
too much time creating entire languages of extremely
difficult to read script that come in useful but I wanted
to keep with the general flow of modern languages.
Translators are wonderful for that. I imagine that a
magic user would utter something simple like Bring
Forth Silence when trying to cast a low level
silence spell, translate that into Dutch and you have
Breng Vooruit Stilte. Ah much better. Magic
is a language that is just different and being able to
use that difference in your descriptions helps the reader
suspend that belief we are all trying to help them
achieve. There are many translators out there but not all
of them are free and many of them have virus issues. I
used these two primarily but not exclusively:
http://www.grey-company.org/Circle/language/phrase.htm
http://babelfish.altavista.com/
As I have a lot of magic in my story I wanted to retain
some accepted authenticity with one form of it. I have a
separate form that breaks all the norms. To
detail the accepted form of magic I had to find what was
out there and found sites like this to draw from:
http://www.d20srd.org/indexes/spells.htm
Creating
Gods
Gods What fantasy world of adventure is worth its
salt without interfering Gods at some point? Isnt
it enough that as authors we have had to create the
setting and the plot as well as squeeze in our cast of
thousands and now we have to create a pantheon as well!
Nope you dont. Going back to the wheel and not
reinventing it, borrow from all the work already done by
the masses and conveniently posted on the web. This site
I used is great for inspiration and you can mix and match
to suit your needs:
http://www.godchecker.com/pantheon/index.php?_search
Ok, we have our hero and his friends all prancing around
with their new names in a town which is celebrating its
own naming ceremony. It also happens to be in a
wonderfully named continent on a world with its own
inspired name. Looking down on it all is a whole pantheon
of gods all looking pretty smug with their own shiny new
names.
Creating
Creatures
Now what are our heroes going to fight? What, I have to
create all their encounters from scratch too???? Remember
the wheel. I think most authors will have a couple of
creatures that are unique to their environment but most
will be at least similar to other mythical creatures,
after all a skeleton will be a bunch of animated bones no
matter where you find it. For what has come before and to
give you inspiration to fill your world, try places like:
http://www.wizards.com/default.asp?x=dnd/lists/monsters
http://www.systemreferencedocuments.org/35/sovelior_sage/toolsMonsterIndex.html
http://faeriefae.50megs.com/fairies_defined.htm
So we have our hero and his friends who can speak
mystical spells all prancing around with their new names
in a town which is still celebrating its own naming
ceremony. It also happens to be in a wonderfully named
continent on a world with its own inspired name. Looking
down on it all is a whole pantheon of gods all looking
pretty smug with their own shiny new names wondering when
the story is going to start when a giant creature
announces itself by running off with a local villager.
When the village elder is questioned by our heroes he can
now tell them all about it and give the local legend a
name. And off we go.
Now this all takes a huge amount of preparation and
background work but at least you havent had to
completely reinvent the wheel!
I hope this helps at least one person as much as it has
helped me.
Good luck with your writing
©
Copyright Brenton Tomlinson. All Rights Reserved.

Brenton
Tomlinson is a writer from Adelaide, South Australia. His
father instilled in him the mantra that trying many and
varied jobs would lead to greater experience and better
insight into those around you. He has used this to great
advantage through his life and has now coupled it with
the writers best inspirational tool What
if
to produce a broad range of speculative
fiction. He currently works for the Australian Department
of Defence in the area of Science and Technology. He also
administers a website - Musings of an
Aussie Writer
and a blog of the same name (Musings of an Aussie Writer Blog), both aimed at helping writers in
their craft.
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